Jul 12, 2005, 01:29 AM // 01:29
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#1
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Axe warrior build
Well i took your guys advice and my new build looks like this:
W/E
11 (+4) Axe mastery
10 (+1) Strength
10 Water magic
SKills:
Dismember
Axe Rake
Cleave [Elite]
Distracting Blow
Sprint
Berserker Stance
Conjure Frost (no one brings ice defense)
Res Sig
Also Have these builds:
Angry Guy:
Dismember
Axe Rake
Executioners Strike
Bulls Strike
Battle Rage [Elite]
Disrupting Chop
Conjure Frost
Res Sig
^^^^
I think this is the best build in most conditions for chasing things around. when you only get 1 attack and have to catch up with your target, attack speed doesnt matter. I use this for the double adrenaline and faster move speed, although a different attack speed increaser (frenzy) is better against warders
Bull Chargerer:
Dismember
Axe Rake
Executioners Strike
Penetrating Blow
Berserkers Stance
Bulls Charge {Elite}
Conjure Frost
Res Sig
^^^^^
Basicly beat on enemies, and when casters try to flea they fet knocked down, i hit them again, and get another attack in as they run away, knocking them down again. its pretty effective
I made this for PvP
Cleave is my elite because i can do great extra damage for a very low adrenaline. I would have used water trident to knock down running casters, but cleave took up my elite spot, so i cripple. Since cripple is easily removed, i was wondering if there was a skill i could use like gale or water trident, but doesnt cause exhaustion and isnt elite
This is mainly a HoH build, so it is very offense oriented. I may add a healing spell for random or team PvP
Im trying to go purely offensive, so can anyone suggest the best upgrades for me. Im loooking to get this axe (if anyone has this or any piece tell me)
Im open to insults, criticism, and suggestiosn on my build, feel free to speak your mind on this build.
Last edited by derrtyboy69; Aug 11, 2005 at 09:19 PM // 21:19..
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Jul 12, 2005, 01:33 AM // 01:33
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: US
Profession: W/Mo
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Quote:
Originally Posted by derrtyboy69
Conjure Frost (no one brings ice defense)
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except for rangers with that fur armor,they use a spirit to abuse that too (dont know names of skills)
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Jul 12, 2005, 01:33 AM // 01:33
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: Mascoutah, Illinois
Guild: Dragon Busters (DB)
Profession: R/Me
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Seems decent to me. Infact, I have almost the same exact build with my warrior. Only thing i can think of is maybe add a defensive skill or a self heal. I like using endure pain right when im about to die to try and finish off the opponent, or to run away adn geta heal from the monk on my team.
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Jul 12, 2005, 03:57 AM // 03:57
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#4
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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well i might bring one for random PvP, but in HoH if a warrior has to heal himself his group is doomed, no matter what (his group is most likely dead already)
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Jul 12, 2005, 04:22 AM // 04:22
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#5
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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IMO sprint and frenzy should find their way into almost every PvP warrior build.
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Jul 12, 2005, 05:21 AM // 05:21
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#6
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: People Who Pwn
Profession: W/N
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err, berserker stance is just all around better than frenzy
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Jul 12, 2005, 05:34 AM // 05:34
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Battle Rage {E} is better than both.
I say bring that for your Elite Skill instead of Cleave. Then your Executioner's Strike will behave like a Cleave with more dmg instead.
Ditch Berserker Stance for Swift Chop. It's unblockable and it won't drain adrenaline so it's a good buffer since few other skills in your skill bar take up energy. Killng people hiding behind blocking/dodging stances is hot.
Distracting Blow? That's a hammer user's skill in my opinion. Use Savage Slash if you're a Swordsman and Disrupting Chop as an Executioner. Disrupting Chop is a default in any axe user's build... No energy to use either.
'so let it be written, so let it be done' - Sauleteus Rex
I guess you could keep the res sig, but if you wish to keep up the damage, you might want a fast striking, spammable skill. Not for massive dmg mind you, as it'd cost far too much energy and cast time. I'd vote for the ever hated Ice Spear. You'll always be close to your foe anyway. When they want to run due to low hp, finish them. If you want to contribute to your team, bring Watch Yourself! instead. However, it cancels out Battle Rage so maybe just throwing in another axe attack might help ur offense.
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Jul 12, 2005, 07:31 AM // 07:31
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#8
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Wilds Pathfinder
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Cleave is an insanely good axe elite because it's so spammable. You are missing frenzy though and that's absolutely crucial for high dps. Just needs to be careful when you use it. Sprint is also a must-have. Beserkers is not that great, only useful if you can't snare at all so you'd be running sprint most of the time anyway.
Btw go 12+4 Axe 8+1 strength 10 water for better results overall.
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Jul 12, 2005, 07:57 AM // 07:57
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#9
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Krytan Explorer
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Quote:
Originally Posted by derrtyboy69
Conjure Frost (no one brings ice defense)
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Not true. Against spirit team using winter, you'll be doing 50% of your damage to a ranger (70 base AL + 30 AL vs elemental). If they also use mantra of frost, then your damage is reduced to 25%.
Uh wait... You are already using conjure frost, so the other team doesn't even have to use winter.
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Jul 12, 2005, 04:38 PM // 16:38
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Zeru
Cleave is an insanely good axe elite because it's so spammable. You are missing frenzy though and that's absolutely crucial for high dps. Just needs to be careful when you use it. Sprint is also a must-have. Beserkers is not that great, only useful if you can't snare at all so you'd be running sprint most of the time anyway.
Btw go 12+4 Axe 8+1 strength 10 water for better results overall.
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I'd rather go 10+2 Axe, 10+1 strength, 11 water. But that's just me minimizing weaknesses.
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Jul 18, 2005, 02:08 AM // 02:08
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#11
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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ui changed my build, and about that ranger build with winter, i was in one of those and we rocked to the HoH my targets are not rangers, instead i attack monks, mesmers, necros so the rangers extra ele defense doesnt mean much to me
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Jul 18, 2005, 04:56 AM // 04:56
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#12
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Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
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you can spam penetrating blow when you have batle rage....that really hurts only 4 adrenalin cost every 3rd swing results in extra pain
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Jul 18, 2005, 05:56 AM // 05:56
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#13
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Well here's my advice, and it will make your build about 100x better. Guaranteed.
Ditch Cleave, Swift Chop, Dismember, and Axe Rake.
Swap in Eviscerate, Penetrating Blow, Executioner's Strike, Disrupting Chop
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Jul 18, 2005, 06:02 AM // 06:02
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#14
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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for pvp I would take trident over cleave, but thats just me.
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Jul 18, 2005, 10:01 AM // 10:01
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Willis
err, berserker stance is just all around better than frenzy
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In every other warrior build BESIDES axe you're right.. however-
I played and still switch back to an axe warrior because of how much fun it is, currently i'm spec'd kd aftershock atm but I played axe as my RP char.
You can't ditch frenzy for anything since axe doesn't really have those 1 hitter quitter skills, you need that 3rd of a speed increase ALL the time to be sucessful, and berserker stance wont let you use your skills since if you do- bers stance ends.
I never capped evisicrate and imo it's probably better than cleave but I ran something like this:
frenzy - to be ran at all times unless youre the last alive taking the heat
dismember - deep wound
axe rake - chain off dismember for cripple (can be cured but you're guaranteed a decent amount of no running time.
cleave - didnt have evisicrate, and this move is very spammable for dmg
disrupt / pen blow / sprint - depending on arena/gvg/hoh i swapped for team build.
Gale - 3-4 sec kd dont remember which.. used it for runners or rez interrupting when I wasnt carryin disrupting chop.
Conjure Lightning - obvious
Rez signet - Should be in every war build period.
skill distribution should be something like..
Axe 10 +2
Str 8-9 +1 (9 or 10)
Element skill 10-11
not posotive if it adds up but STR as long as its 9 or over you shouldnt notice a decrease in damage or effectiveness, although some will argue, I didn't encounter it- the extra conjure damage makes up for it atleast.
If using evisicrate as your elite youd sub that obviously for dismember, and change cleave with penetrating blow, it's preference. Easiest choice is cleave since you can cap that way earlier in the game.. who really spends faction on elites anyway..?
Although there are holes it's a very solid build and depending on you're target you'll tear through softies. Axe, really, is a hit or miss build- It's either youre target is extremely succeptable to you, or just impossible to kill, usually being the first. The key is knowing who and when to switch targets. With a little help from a nuker or dot'r you can rake in what seem to be insta kills in a flurry of attacks.
As far as warrior weapons go I'd rank fun factor Axe-Hammer-Sword, and effectiveness Hammer-Axe-Sword. If you're not enjoying your axe pm me or ask for a fun hammer build.
Last edited by RukusTrueshott; Jul 18, 2005 at 10:42 AM // 10:42..
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Jul 18, 2005, 11:37 AM // 11:37
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#16
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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If you want to take double the damage. You're basically halving your health when you use frenzy, and it's not good if people see you using it.
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Jul 18, 2005, 05:58 PM // 17:58
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#17
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Ascalonian Squire
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Quote:
Originally Posted by Enigmatics
If you want to take double the damage. You're basically halving your health when you use frenzy, and it's not good if people see you using it.
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It's only 5 seconds long so if you start catching flak you just don't renew it.. I dont care what anyone says its absolutely vital to any axe build.
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Jul 20, 2005, 07:23 PM // 19:23
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by Enigmatics
If you want to take double the damage. You're basically halving your health when you use frenzy, and it's not good if people see you using it.
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Have Sprint ready to hit when you're targetted, even if you shouldn't be.
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Jul 20, 2005, 08:04 PM // 20:04
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#19
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by RukusTrueshott
It's only 5 seconds long so if you start catching flak you just don't renew it.. I dont care what anyone says its absolutely vital to any axe build.
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It's actually 8 seconds long, at least according to the description, and it feels longer than 5 seconds in game though I have never timed it - just assumed that it was the 8 seconds.
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Jul 20, 2005, 08:23 PM // 20:23
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#20
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Wilds Pathfinder
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Frenzy is 8 seconds long but +50% attack power should not be passed up on pretty much any warrior. You will need to be smart about activating it, but it's still very much needed.
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